A downloadable evidence generator

Buy Now$3.00 USD or more
You’re the ones who watch, take notes, and analyse – detectives, academics, government agents, the like – and you’ve got a highly unusual and most disturbing case on your hands. There are things on these tapes that shouldn’t be real, that can’t be real. Are you prepared to peer beyond the veil? To know that the world is not entirely as it seems? To leave with more questions than answers? You could turn back, but you won’t.
Welcome to the Cromlech Archives.

The Cromlech Archives is a 1-page game for creating fragmented found-footage weird horror stories filled with mystery and fear. It's designed for 2-5 players, though it plays best with 3-4. 

To play this game you will need a standard deck of playing cards (jokers removed), writing paper, and a pen or pencil.

Check out the demo section for a full play example showcasing a lost, fragmented, recently-recovered documentary on the Second World War focusing on a mysterious commander, a fictional(?) country, and the vast and destructive powers nations will seize upon in pursuit of glory and victory.

This product contains the following files:

  • 1-page pdf versions of the game for screen and print
  • A screen-readable .txt version of the game


Buy Now$3.00 USD or more

In order to download this evidence generator you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:

The Cromlech Archives v1_3.zip 591 kB

Exclusive content

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Community Copies

Each copy of The Cromlech Archives you buy opens up a free copy for someone else who's experiencing financial hardship. If you have low or no income, feel free to take a community copy!

Download demo

The Cromlech Archives play example.pdf 269 kB


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Can I ask which game subsystem is it based on?


Thanks for your interest - it's part of a WIP project of mine! This released game was originally designed as a light stand-alone game to play out found-footage stories, or any story where part of the tension is going back and seeing what you missed the first time that casts everything ahead in a new light.

I've since started to build other systems around it to tell the story of a group of people investigating a disturbing mystery, and the consequences that investigation has for them - the system in this game is used there to create the story-with-a-story (or several of them) that those investigators (the player characters) piece together along the way.

My inspirations for this project are stories like Marble HornetsThe Poughkeepsie TapesThe Endless, the terminal testimonies of a lot of cosmic horror/weird fiction protagonists (like those from The Call of Cthulhu or Clark Ashton Smith's The City of the Singing Flame), and those apocalyptic audio logs that were pretty common in videogames for a while (and used pretty well in the more recent game Sagebrush, about someone exploring a now-empty cult compound and going through the logs left behind), among other things.

Thanks for your answer!