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Devlog
Stone Words Walk release!
September 26, 2023
by
Speak the Sky
#Stone Words Walk
Over the past couple weeks I spent some time building the files for Stone Words Walk! Like usual now these are an HTML file with a bunch of display options and some interactive bits (including a cover...
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Return to Archipelago23
July 10, 2023
by
Speak the Sky
2
#Stone Words Walk
This project was supposed to be more-or-less finished, but I decided to finally fix the one part of the rules that kept bugging me: the specific dice mechanic. I didn't like the fiddliness of it or th...
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Week 15: change of direction
April 20, 2023
by
Speak the Sky
2
Short post, because I've rethought the underlying idea of Archipelago23. So far Stone Words Walk has been the best-formed and frankly best game I've put together in the anthology of games I was gonna...
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Week 14: Islands and changes
April 09, 2023
by
Speak the Sky
1
#Stone Words Walk
The Islands This week I was going to try something new—give each island one Impression, Path, Focus, and Event each (in any order), then give the island a brief history or give each part of the isla...
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Week 13: Islands and changes
April 02, 2023
by
Speak the Sky
#Stone Words Walk
The Islands Last week I re-used previous island names, sketches, and stats (where they had stats); this week I did the same thing with a different set of reused islands, but added a few fresh oracle p...
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Week 12: Islands and changes
March 25, 2023
by
Speak the Sky
1
#Stone Words Walk
The Islands I went back to making islands like I was doing before the drawings, but using previous islands' names, drawings, and stats and oracle prompts (where present) as starting points instead of...
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Week 11: update
March 18, 2023
by
Speak the Sky
1
A short update: I didn't actually do any Sunbright Dynamo journeys this week because the game hasn't really been clicking and flowing for me the way Stone Words Walk did, which I think has a few cause...
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Week 10: journeys and changes
March 11, 2023
by
Speak the Sky
1
#Sunbright Dynamo
Last week I decided to change the rules in some major ways, getting rid of the inventory stuff and shifting the focus from Passages to Landmarks. One thing I didn't make explicit was that a successful...
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Week 9: Journeys and changes
March 05, 2023
by
Speak the Sky
1
#Sunbright Dynamo
Slightly late this week, cause I was busy yesterday. The Journeys First journey The hollow groves Echoing trees bristle along my route, by shy back whenever I get close, leaving an open path. 6 vs 4:...
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Week 8, part 2: starting rules for Sunbright Dynamo
February 25, 2023
by
Speak the Sky
1
#Sunbright Dynamo
These are the rules of Sunbright Dynamo (temp title?), the second game in the set starting with Stone Words Walk (see the previous devlog for the latest rules for that game). This is a map-game about...
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Week 8, part 1: current state of Stone Words Walk
February 25, 2023
by
Speak the Sky
1
#Stone Words Walk
These are the updated rules of Stone Words Walk , which I tweaked over the last ~2 months of play. Playing the game I usually use an A6-sized writing pad (with plain paper) and write a full spread for...
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Week 7: Islands and changes
February 18, 2023
by
Speak the Sky
1
#Stone Words Walk
The Islands I decided to use a simple oracle as inspiration for each island, but I didn't have one for this ocean/archipelago setting so I just used the one I already had for post-apocalyptic monument...
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Week 6: Islands and changes
February 11, 2023
by
Speak the Sky
#Stone Words Walk
The Islands No rules changes this week, just going back to writing new islands after last week's revisits. Sluice Island Elevation 720 m Area 5.7 km 2 3: Path: Crescent beach of black sand running the...
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Week 5: Island revisits and changes
February 04, 2023
by
Speak the Sky
2
#Stone Words Walk
The Islands (revisited) This week I decided to revisit some islands, and randomly-rolled them from the 28 I made in the first 4 weeks. Each island name links back to the original devlog. Vermouth Isla...
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Week 4: Islands and changes
January 28, 2023
by
Speak the Sky
#Stone Words Walk
The Islands My changes last week were to cut "Reasons to leave", to add elements of confusion/damage/danger when I roll 2d6, and to add a new (fourth) feature type: Events. I kept those all the way th...
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Week 3: Islands and changes
January 21, 2023
by
Speak the Sky
1
#Stone Words Walk
The Islands My changes for this week were to add random-rolled weather (a d6 or d10 random table of weather conditions) and new temperature stats for each island. I decided to come up with the tempera...
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Week 2: Islands and changes
January 14, 2023
by
Speak the Sky
2
#Stone Words Walk
The Islands The changes I made last time were to add more detail to the maps (maybe) and to random-roll an elevation and surface area for each island before starting to draw it. I didn't do the first...
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Week 1: Islands and changes
January 07, 2023
by
Speak the Sky
2
#Stone Words Walk
The Islands Note: in all the images, the top view is the Northern view and the bottom is the Eastern view. After the first couple days I added letters and arrows to show perpendicular compass directio...
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Update 0: the baseline rules for Archipelago23
January 07, 2023
by
Speak the Sky
3
These are the slightly-tweaked rules of Stone Words Walk , summed up here just so they're part of the whole log. Playing the game I usually use a <A6-sized writing pad (with plain paper) and write a f...
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