Dicier v1 final release


Dicier v1.5 is the final regular upgrade to Dicier v1! At this point, Dicier covers all the major randomisers (and parts of randomisers) I often see used, and a whole slew of others that're used less commonly, very rarely, or pretty much never—I think v1 is now as complete as I care to make it. You can still request features or write translations, but for now, they won't be added to the fonts on a regular basis. I spent way more time working on Dicier (and other fonts) than games or other things over the past 6 months, too, and at this point, I kinda wanna switch back!

So, what next?

  • Bugs will continue to get fixed, if people find any.
  • I may do v1.6 at some point if there are enough feature requests/new translations.
  • Soon I'll open Dicier commissions, where you can buy custom versions of sets of Dicier glyphs.
  • At some point in the future I'll get started on Dicier v2.

Yeah, Dicier v2! I've mentioned this a couple times now (mostly on twitter, so, easy to miss), but basically I've got rough plans for a whole new version of Dicier, a major upgrade in how the font's made, how it looks, and how it's distributed. I don't have any dates for this, but you can consider v1 pretty much complete, and v2 as a vague future project, not even really on the horizon. For further (irregular) updates, follow me on twitter.

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