The Future of Dicier (summary)
This is a summary of the full post over on my blog! Check it out for more details.
The problems with Dicier
- big font files (the .otf files are almost all a few hundred kB)
- maximum code length (Affinity apps can't handle codes/ligatures longer than 8 characters)
- all-caps codes (not a huge problem, but might be kinda annoying)
- locked codes (most icons have only one fixed code)
- unique translations (all codes have to be unique, which causes problems when different languages (or even the same language) use the same word for different things; translations in general also involve a lotta work that could be done away with)
In short: the files are big and a little inconvenient (they have a lotta dead weight that you won't use on a given project), and the codes aren't customisable.
The solution
Add customisability: let you choose which icons go in your font (so your Dicier files are only as big as they need to be) and let you choose what codes they have (to suit your language, your technology, and your games).
The Dicery: a mix+match Dicier web app
My plan is to basically do what a bunch of icon webfonts already do, which is to have a web app (the "Dicery") that displays all the icons, lets you choose which to add to your font, and lets you write in the text for each icon (and it'd check for things like duplicate codes. The app would use opentype.js, a javascript library that lets you edit fonts in the browser.
The full post has more details, but basically it'd look like a more advanced version of the code tables in the Dicier User Guide:
...with checkboxes to pick icons, and text fields under each one to let you type in your own codes.
That'd also cut almost all the work involved in adding new translations (and I mean cut, not just offload on you; see full post for more info) and let me work on adding new icons and styles instead!
So that's the rough trajectory. The next announcement will be later this year or early next year when I hopefully have a working demo.
Get Typeface: Dicier
Typeface: Dicier
an advanced and accessible analog games typeface!
Status | Released |
Category | Assets |
Author | Speak the Sky |
Tags | Dice, Fonts, Icons, otf, playing-cards, Royalty Free, Tarot, typeface, woff, woff2 |
Languages | English, Spanish; Castilian, French, Galician, Croatian, Portuguese (Portugal), Portuguese (Brazil) |
Accessibility | Color-blind friendly, High-contrast, Blind friendly |
More posts
- v1.5.4 translation!Aug 03, 2022
- Deutsch TestdateiJul 26, 2022
- Dicier commissions: DicierX!Jun 08, 2022
- v1.5.3 minor upgrade (webfonts)Nov 15, 2021
- v1.5.2b minor upgradeAug 02, 2021
- v1.5.2 minor upgradeJul 27, 2021
- v1.5.1 minor upgradeJul 05, 2021
- Dicier v1 final releaseJun 28, 2021
- v1.5 upgrade!Jun 28, 2021
Comments
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Any update on this? The link to the blog post is dead
Super exciting stuff, being able to make a more limited set of glyphs with simplified codes would be super useful.
Thanks! Yeah, my hope is this'll be way more flexible for different people's needs than Dicier is now.
What about offering the glyphs as individual svgs as well as the font, that way people that need to optimise can. It would also be easier to recolor svgs and potientially do some fun animations on websites :) You could offer the font for free and charge for the svg pack; I would totally pay for it :) kinda in love with the pixel heart and would love to use it on my website when i go live. Kinda like what they do on https://game-icons.net/
That's an interesting idea. I ended up leaving this on the backburner, but I might release an SVG pack.
That really sounds amazing!
Thank you!
Sounds good! Btw, I used Dicier in my Dash game jam entry (with attribution): https://frytiger.itch.io/cosmic-critter-champions
Thanks for the font!
I'm glad you found it useful!
By the way, I can't see a download/purchase link for your game (dunno if that's intentional or not).
uh, nope… thanks! (major marketing fail by me!) (grin). It’s now available!