Super exciting stuff, being able to make a more limited set of glyphs with simplified codes would be super useful.
The Future of Dicier (summary)
This is a summary of the full post over on my blog! Check it out for more details.
The problems with Dicier
- big font files (the .otf files are almost all a few hundred kB)
- maximum code length (Affinity apps can't handle codes/ligatures longer than 8 characters)
- all-caps codes (not a huge problem, but might be kinda annoying)
- locked codes (most icons have only one fixed code)
- unique translations (all codes have to be unique, which causes problems when different languages (or even the same language) use the same word for different things; translations in general also involve a lotta work that could be done away with)
In short: the files are big and a little inconvenient (they have a lotta dead weight that you won't use on a given project), and the codes aren't customisable.
Add customisability: let you choose which icons go in your font (so your Dicier files are only as big as they need to be) and let you choose what codes they have (to suit your language, your technology, and your games).
The Dicery: a mix+match Dicier web app
The full post has more details, but basically it'd look like a more advanced version of the code tables in the Dicier User Guide:
...with checkboxes to pick icons, and text fields under each one to let you type in your own codes.
That'd also cut almost all the work involved in adding new translations (and I mean cut, not just offload on you; see full post for more info) and let me work on adding new icons and styles instead!
So that's the rough trajectory. The next announcement will be later this year or early next year when I hopefully have a working demo.
Get Typeface: Dicier
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Thanks! Yeah, my hope is this'll be way more flexible for different people's needs than Dicier is now.
That really sounds amazing!